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9 октября 2019 г.

Fifa 19 title update 6

Fifa 19 title update 6



FIFA 19 Update 1.06 Pitch Notes - Title Update 5: Gameplay Fixes, Shooting and Skill Moves Patch in FUT



FIFA 19 title update 5 PC is now available on December 6, 2018, with the FIFA 19 Version 1.06 pitch notes for PS4 and XBOX ONE console to follow at a later date. FIFA 19 Update 1.06 (pitch notes) including gameplay fixes to first time finesse shots, the Elástico skill move and FIFA Ultimate Team (FUT) updates below. And check out the official EA Sports FIFA 19 Pitch notes Patch 5 in here.



Hey FIFA fans,



The holiday season is approaching, and in the spirit of giving, we bring you yet another edition of the Pitch Notes, this time focused on FIFA 19 Title Update #5, available now for PC and targeted for release on PlayStation 4 and Xbox One in the near future.



The two changes to in this title update that we want to focus on are a change to some first time finesse shots, and a change to the Elástico skill move.



We have seen the feedback coming from the community that the effectiveness of first time finesse shots was too high. In a previous title update, we had made adjustments to reduce the effectiveness of first time finesse shots where the ball was being received by the player from behind. In this title update, we continue to make adjustments to shooting, reducing the effectiveness of first time finesse shots where the lateral ball velocity is high.



To understand this change, we first need to talk about what we mean by 'lateral ball velocity'. In the context of this change, the lateral ball velocity is the difference in degrees between the incoming angle of the ball when it is being received by the player, and the angle of the ball leaving the player as they take a shot. It's important to note that the angle of the ball leaving the player is not the same as the target of the shot, as the ball can curl or swerve after it has left a player's foot from a shot.



So, as an example, assuming that the angle of the ball leaving a player's foot from a shot is 0 degrees, and the ball was coming into the player at 75 degrees, than the lateral ball velocity would be 75 degrees.



With that out of the way, let's dig into the actual change.



A first time finesse shot, with a high lateral ball velocity, is now more likely to be impacted by error, resulting in potentially less accuracy, ball speed and ball spin. In addition, the impact that a player's Finishing Attribute will have on reducing the chance of error for these shots has also been reduced.



While this change can affect all first time finesse shots, the change is most impactful when lateral ball velocity is 90 or 270 degrees, or essentially when the ball is coming into the player directly to the left or right of where it is going to leave their foot. The full range of impact for this change is:



■ Lateral Ball Velocity of 0 degrees (lowest impact) to 90 degrees (highest impact).



■ Lateral Ball Velocity of 180 degrees (lowest) to 90 degrees (highest).



■ Lateral Ball Velocity of 180 degrees (lowest) to 270 degrees (highest).



■ Lateral Ball Velocity of 0 degrees (lowest) to 270 degrees (highest).



Below is a visual representation of the above, where 0 degrees is the point by which the ball is leaving the foot of the player taking the shot.



To better illustrate how this change plays out in game, here are examples of 100 shots being taken by Eden Hazard, where the lateral ball velocity was 86.25 degrees. The blue lines show shots that would have been on the net, which could end up as saves by the keeper or could end up being goals, while the red lines show shots that would have been off target.



Before Title Update :



After Title Update:



The feedback from the community was, that when executing the Elastico Skill Move, the ball was travelling too far away from the dribbling player. We have adjusted the distance that the ball moves away from the player when executing this move to keep it closer to the dribbling player.



Below you can see a video comparison of a 5 star skilled player performing the Elastico Skill Move before and after the title update. After the title update, the ball stays much closer to the dribbling player.



● Adjustments to the effectiveness of first time finesse shots where the lateral ball velocity is very high.



● These kicks are now more likely to be impacted by error resulting in potentially less accuracy, ball speed and ball spin.



● The impact of a player's Finishing Attribute on lowering the chance for error for these kicks has also been reduced.



● Lateral Ball velocity, in this context, is the difference in degrees of the incoming angle of the ball to a player compared to it's angle of exit from a player's foot on a shot.



■ The angle of exit is not the target of the shot, but the angle by which the ball exits a player's foot.



■ This change has the highest impact when the difference between the incoming angle and outgoing angle of the ball is 90 or 270 degrees, where 0 degrees is the angle of the ball leaving the player's foot from a shot.



■ The impact of this change scales from lowest to highest along these angles, where 0 degrees is the angle of the ball leaving the player's foot from a shot:



■ 0 degrees (lowest) to 90 degrees (highest).



■ 180 degrees (lowest) to 90 degrees (highest).



■ 180 degrees (lowest) to 270 degrees (highest).



■ 0 degrees (lowest) to 270 degrees (highest).



● Reduced the likelihood that a goal kick that is being aimed near a receiving player will go into open space.



● In a goal kick situation, defending center backs will now be positioned closer together.



● In a goal kick situation, where the ball will be contested by both an attacking and defending player, the defending player will be more likely to move towards the landing location of the ball.



● The ball will now stay closer to the dribbling player when executing the Elastico skill move.



● When playing a match while locked to a player, during a corner kick situation, it was possible to knock the ball off of the corner kick spot by running towards the corner and pressing the D-Pad to execute a user controlled reaction.



● A situation where an attacking player was able to crash into the opponent's keeper, while they are holding the ball, and knock them into the net resulting in an own goal.



● This situation would now result in a foul and the goal being disallowed.



Addressed the following issues:



● Viewing the Roles tab, in the Team Management screen, via the Pause Menu in a FUT Offline Mode, such as Squad Battles, will now show the impact of Chemistry on a player's attributes.



● Viewing the Roles tab, in the Team Management screen, during the pre-match flow in all FUT modes, will now properly display player attributes.



● Sometimes players were able to add both a normal Player Item and a Concept Player Item for the same player to a Squad Building Challenge Squad, which would lead to an error message.



Addressed the following issues:



● The post-match progression meter in Pro Clubs was not always displaying a players Overall Rating or progression accurately.



● This was a visual issue only as the proper Overall Rating was being used in gameplay and was displayed correctly in the Pro Clubs HUB.



Made the following changes:



● Added 5 new boots to the list of available boots when customizing a player, such as in Pro Clubs or Player Career.



● Updated the 2D portraits for 26 players.



● Removed the 2D portraits from 25 players.



● Updates to a number of team kits, crests and banners.



● Sometimes, player models were appearing in the background after exiting a match.



● Sometimes, a white box would appear in the background after exiting a match.



● The full team names for some teams were incorrect in some languages and have been corrected.



● The three character abbreviation for some teams was incorrect in some languages and has been corrected.



● Removed the hyphen from Zulte Waregem's team name.


● This was a visual issue only as the proper Overall Rating was being used in gameplay and was displayed correctly in the Pro Clubs HUB. While this change can affect all first time finesse shots, the change is most impactful when lateral ball velocity is 90 or 270 degrees, or essentially when the ball is coming into the player directly to the left or right of where it is going to leave their foot. The full range of impact for this change is:

Fifa 19 title update 6



FIFA 19 update version 1.06 title update 5 is available on PC since last week and will release for the PS4 and Xbox One later this week. Here are the patch notes for it.



EA Sports has continued to release monthly updates for FIFA 19 since it has launched back in September. They have just announced Title Update 5, which is available now on PC. This will release as FIFA 19 update version 1.06 on PS4 and Xbox One later this week. Here is what’s new and fixed in this patch.



Fifa 19 title update 6




    Adjustments to the effectiveness of first time finesse shots where the lateral ball velocity is very high.
      These kicks are now more likely to be impacted by error resulting in potentially less accuracy, ball speed and ball spin. The impact of a player’s Finishing Attribute on lowering the chance for error for these kicks has also been reduced.
        Lateral Ball velocity, in this context, is the difference in degrees of the incoming angle of the ball to a player compared to it’s angle of exit from a player’s foot on a shot.
          The angle of exit is not the target of the shot, but the angle by which the ball exits a player’s foot. This change has the highest impact when the difference between the incoming angle and outgoing angle of the ball is 90 or 270 degrees, where 0 degrees is the angle of the ball leaving the player’s foot from a shot. The impact of this change scales from lowest to highest along these angles, where 0 degrees is the angle of the ball leaving the player’s foot from a shot:
            0 degrees (lowest) to 90 degrees (highest). 180 degrees (lowest) to 90 degrees (highest). 180 degrees (lowest) to 270 degrees (highest). 0 degrees (lowest) to 270 degrees (highest).




    Reduced the likelihood that a goal kick that is being aimed near a receiving player will go into open space. In a goal kick situation, defending center backs will now be positioned closer together. In a goal kick situation, where the ball will be contested by both an attacking and defending player, the defending player will be more likely to move towards the landing location of the ball. The ball will now stay closer to the dribbling player when executing the Elastico skill move.



Addressed the following issues:




    When playing a match while locked to a player, during a corner kick situation, it was possible to knock the ball off of the corner kick spot by running towards the corner and pressing the D-Pad to execute a user controlled reaction. A situation where an attacking player was able to crash into the opponent’s keeper, while they are holding the ball, and knock them into the net resulting in an own goal.
      This situation would now result in a foul and the goal being disallowed.




Addressed the following issues:




    Viewing the Roles tab, in the Team Management screen, via the Pause Menu in a FUT Offline Mode, such as Squad Battles, will now show the impact of Chemistry on a player’s attributes. Viewing the Roles tab, in the Team Management screen, during the pre-match flow in all FUT modes, will now properly display player attributes. Sometimes players were able to add both a normal Player Item and a Concept Player Item for the same player to a Squad Building Challenge Squad, which would lead to an error message.



Addressed the following issues:




    The post-match progression meter in Pro Clubs was not always displaying a players Overall Rating or progression accurately.
      This was a visual issue only as the proper Overall Rating was being used in gameplay and was displayed correctly in the Pro Clubs HUB.




Made the following changes:




    Added 5 new boots to the list of available boots when customizing a player, such as in Pro Clubs or Player Career. Updated the 2D portraits for 26 players. Removed the 2D portraits from 25 players. Updates to a number of team kits, crests and banners.



Addressed the following issues:




    Sometimes, player models were appearing in the background after exiting a match. Sometimes, a white box would appear in the background after exiting a match. The full team names for some teams were incorrect in some languages and have been corrected. The three character abbreviation for some teams was incorrect in some languages and has been corrected. Removed the hyphen from Zulte Waregem’s team name.



FIFA 19 is available now on the PS4, Xbox One, PC, and Nintendo Switch.



    Added 5 new boots to the list of available boots when customizing a player, such as in Pro Clubs or Player Career. Updated the 2D portraits for 26 players. Removed the 2D portraits from 25 players. Updates to a number of team kits, crests and banners.

Fifa 19 title update 6
    Adjustments to the effectiveness of first time finesse shots where the lateral ball velocity is very high.
      These kicks are now more likely to be impacted by error resulting in potentially less accuracy, ball speed and ball spin. The impact of a player’s Finishing Attribute on lowering the chance for error for these kicks has also been reduced.
        Lateral Ball velocity, in this context, is the difference in degrees of the incoming angle of the ball to a player compared to it’s angle of exit from a player’s foot on a shot.
          The angle of exit is not the target of the shot, but the angle by which the ball exits a player’s foot. This change has the highest impact when the difference between the incoming angle and outgoing angle of the ball is 90 or 270 degrees, where 0 degrees is the angle of the ball leaving the player’s foot from a shot. The impact of this change scales from lowest to highest along these angles, where 0 degrees is the angle of the ball leaving the player’s foot from a shot:
            0 degrees (lowest) to 90 degrees (highest). 180 degrees (lowest) to 90 degrees (highest). 180 degrees (lowest) to 270 degrees (highest). 0 degrees (lowest) to 270 degrees (highest).




    Reduced the likelihood that a goal kick that is being aimed near a receiving player will go into open space. In a goal kick situation, defending center backs will now be positioned closer together. In a goal kick situation, where the ball will be contested by both an attacking and defending player, the defending player will be more likely to move towards the landing location of the ball. The ball will now stay closer to the dribbling player when executing the Elastico skill move.


The latest title update for FIFA 19 is now available on PC, XB1 and PS4.



For more details on some of these changes, please check out The Pitch Notes here.



Gameplay:

    Adjustments to the effectiveness of first time finesse shots where the lateral ball velocity is very high.
      These kicks are now more likely to be impacted by error resulting in potentially less accuracy, ball speed and ball spin. The impact of a player's Finishing Attribute on lowering the chance for error for these kicks has also been reduced.
        Lateral Ball velocity, in this context, is the difference in degrees of the incoming angle of the ball to a player compared to it's angle of exit from a player's foot on a shot.
          The angle of exit is not the target of the shot, but the angle by which the ball exits a player's foot. This change has the highest impact when the difference between the incoming angle and outgoing angle of the ball is 90 or 270 degrees, where 0 degrees is the angle of the ball leaving the player's foot from a shot. The impact of this change scales from lowest to highest along these angles, where 0 degrees is the angle of the ball leaving the player's foot from a shot:
            0 degrees (lowest) to 90 degrees (highest). 180 degrees (lowest) to 90 degrees (highest). 180 degrees (lowest) to 270 degrees (highest). 0 degrees (lowest) to 270 degrees (highest).




    Reduced the likelihood that a goal kick that is being aimed near a receiving player will go into open space. In a goal kick situation, defending center backs will now be positioned closer together. In a goal kick situation, where the ball will be contested by both an attacking and defending player, the defending player will be more likely to move towards the landing location of the ball. The ball will now stay closer to the dribbling player when executing the Elastico skill move.



Addressed the following issues:

    When playing a match while locked to a player, during a corner kick situation, it was possible to knock the ball off of the corner kick spot by running towards the corner and pressing the D-Pad to execute a user controlled reaction. A situation where an attacking player was able to crash into the opponent's keeper, while they are holding the ball, and knock them into the net resulting in an own goal.
      This situation would now result in a foul and the goal being disallowed.




FIFA Ultimate Team (FUT):



Addressed the following issues:

    Viewing the Roles tab, in the Team Management screen, via the Pause Menu in a FUT Offline Mode, such as Squad Battles, will now show the impact of Chemistry on a player's attributes. Viewing the Roles tab, in the Team Management screen, during the pre-match flow in all FUT modes, will now properly display player attributes. Sometimes players were able to add both a normal Player Item and a Concept Player Item for the same player to a Squad Building Challenge Squad, which would lead to an error message.



Online Modes:



Addressed the following issues:

    The post-match progression meter in Pro Clubs was not always displaying a players Overall Rating or progression accurately.
      This was a visual issue only as the proper Overall Rating was being used in gameplay and was displayed correctly in the Pro Clubs HUB.




Visual / Presentation:



Made the following changes:

    Added 5 new boots to the list of available boots when customizing a player, such as in Pro Clubs or Player Career. Updated the 2D portraits for 26 players. Removed the 2D portraits from 25 players. Updates to a number of team kits, crests and banners.



Addressed the following issues:

    Sometimes, player models were appearing in the background after exiting a match. Sometimes, a white box would appear in the background after exiting a match. The full team names for some teams were incorrect in some languages and have been corrected. The three character abbreviation for some teams was incorrect in some languages and has been corrected. Removed the hyphen from Zulte Waregem's team name.



Thanks to those who’ve provided feedback. Throughout the course of the FIFA 19 season we'll provide you with more information and updates if and when they become available.


The latest title update for FIFA 19 is now available on PC, XB1 and PS4. Addressed the following issues:

    The post-match progression meter in Pro Clubs was not always displaying a players Overall Rating or progression accurately.
      This was a visual issue only as the proper Overall Rating was being used in gameplay and was displayed correctly in the Pro Clubs HUB.




Visual / Presentation: Регулярные публикации новостей об игре.

Fifa 19 title update 6



Made the following changes:




    Adjustments to the effectiveness of first time finesse shots where the incoming ball is coming from behind the shooting player, between 135 and 225 degrees, where 0 degrees is the direction the player is facing.
      These kicks are now more likely to be impacted by error resulting in potentially less accuracy, ball speed and ball spin.
        The most significant impact will be seen when the incoming ball angle is 180 degrees, with scaling reduced impact being seen up to an incoming ball angle of 135 degrees and 225 degrees on either side of the player.


    Adjustments to the impact of defensive pressure on a shooting player:
      Increased the impact of defensive pressure on a shooting player when it is coming from in front of the shooting player. Reduced the impact of defensive pressure on a shooting player when it is coming from behind the shooting player.

    Reduced the likelihood that a shot which was correctly aimed into the net, and that was targeting a location near to the post, would miss the net in a shooting situation where the attacking player is under no defensive pressure and is not off balance. When dribbling, players were getting pushed off the ball too easily in situations where the defending player was approaching the attacking player from the side. The attacking player will now be slightly more effective at holding the defending player off.
      The effect of this change will scale based on the strength of the attacking player, with stronger players seeing the greatest effect from this change.

    Some adjustments to the speed by which an attacking player, who has just lost the ball to a successful tackle, is able to recover the ball. A minor reduction to the acceleration of a player that has executed the Open Up Fake Shot skill move. When playing in an Online match, you will now be able to see the Timed Finishing indicators for your opponent.
      This only applies to a shot that would generate a Very Early (red), Early (yellow) or Great (green) shot, it will not apply for Late (gray) shots, or any shot where the player didn’t attempt to use Timed Finishing.




Addressed the following issues:




    Sometimes, when trying to execute a low driven shot, the player was executing a chip shot instead. Improvements in situations where a player that was in a better position to win a header was losing it due to the other player warping in front of them. Addressed some issues where player switching was late, or was not happening, when defending against an aerial ball. When performing a first time thigh trap, the player receiving the ball was slowing down too much after making the trap. Keepers were sometimes kicking the ball forward when moving towards it instead of picking it up. Keepers were rarely not diving to intercept the ball after a cross was made into the box and the ball was close to the keeper. Keepers were sometimes not reacting to a penalty kick that was shot directly at them or very near them. Keepers were sometimes hitting a powered up first time lob pass too soft and low, potentially resulting in the opposing team getting the ball. In a penalty kick situation during a match, if the player taking the penalty kick hit the post directly, without the keeper touching it, they were able to play the ball again before another player touched it. User controlled players were able to push the keeper out of the way in a free kick situation.
      Keepers are now more difficult to move. If a keeper is moved, they will now attempt to return to their original position after being moved. An offside will be called if an attacking player is interfering with the keeper during a free kick while in an offside position. Defenders will no longer follow their mark into the goal and potentially cause interference with their keeper.

    In the rare instance where the ball was heading towards an open net, and the attacking user was pressing the Cancel controls, an offside attacking player would still try to attack the ball, causing an offside call and the goal being called back. Paul Pogba was performing the incorrect run up animation when taking a long free kick.



Made the following changes:




    We have made changes to the Division Rivals pre-match flow in an effort to reduce the difficulty of some players finding a match.
      Your team will now always be displayed on the left side, and your opponent will always be displayed on the right side, regardless of which team is Home or Away, on the following screens:
        Team Select screen. Kit Select screen. Match Preview screen.

      On the Kit Select screen, both teams will now default to the kit assigned as their Home Kit. When on the Team Management screen, your team’s crest will be displayed on the right side of the screen.

    We have made the following changes to Roles section of Dynamic Tactics within FUT:
      When using the Auto-Assign Player Roles button, the impact of chemistry on a player’s attributes will now be taken into consideration when assigning players. When attributes are being displayed on this screen, the impact of chemistry on those attributes will also be shown when viewing this screen in the FUT Squad screen.
        We have hidden the attributes being displayed on this screen when it is accessed during the pre-match flow in all FUT modes due to an issue that we are working to resolve in a future title update when available. When viewing this screen in the Team Management screen via the Pause Menu in a FUT Offline Mode, such as FUT Squad Battles, the attributes will still be showing their values without the impact of chemistry, something we are working to resolve in a future title update when available.





Addressed the following issues:




    Stability issue in FUT Friendly Seasons if your opponent backs out of the pre-match flow while on the Kit Select screen. Stability issue after watching a FUT Champions Channel replay. When swapping your FUT Squad Manager, the contract percentage bonus provided by the new manager was not applying until the player logged out and logged back into the FUT Servers. The Match Earnings leaderboard sometimes was displaying the incorrect value for some players. One of the Starter Objectives referenced a feature not present in FIFA 19. Stability issue if a player exited and entered the same screen repeatedly.



Addressed the following issues:




    When playing as the manager for the Hyundai A-League, you were always being fired after completion of your first match, regardless of the result. Selling a player that had been assigned as a Quick Sub was causing the following issues:
      When using the associated Team Sheet in a game, players were unable to leave the Team Management screen after entering it through the Pause Menu. Visual issues on the associated Team Sheet when viewed in the Squad Hub.




Made the following changes:




    Added the assets for 50 new player and manager starheads.
      Server side changes are required before these starheads will be available for use in game, please follow @EASPORTSFIFA on Twitter for updates on when these are available. The full list of additions can be found in the Pitch Notes article about this patch, you can find it on https://www. ea. com/games/fifa/fifa-19/pitch-notes

    Updates to a number of team kits and crests.



Addressed the following issues:




    The Cockerel displayed in Tottenham Hotspur Stadium is now correctly looking to the east. Sometimes, player models were appearing in the background after exiting a match. Sometimes, a white box would appear in the background after exiting a match.



*Note – The following issue has been identified with this patch, we are working to resolve in a future title update when and if available.


Addressed the following issues: Fifa 19 title update 6 Addressed the following issues: Регулярные публикации новостей об игре.

FIFA 19 fans can today download update 1.06 on PS4 and Xbox One. Here are the patch notes for the latest EA Sports release.



Fifa 19 title update 6



FIFA 19 Update 1.06 Patch Notes: Latest download brings big changes to PS4, Xbox release (Pic: EA SPORTS)



FIFA 19 has just launched a new update for the game on PS4 and Xbox One.



This was previously released for PC users last week but has only just started rolling out for those playing on console.



The patch notes are pretty much identical to those released previously for PC and can be viewed in full detail just below.



According to the Dev team, two of the biggest changes relate to " first-time finesse shots, and a change to the Elástico skill move."



For the purpose of this story we're simply going to cover the key patch notes provided by EA.



But if you want a quick rundown of the main highlights then have no fear. You can read about the changes in more depth by following the link below to the FIFA 19 Pitch Notes.



But if you do want to digest the patch notes in their entirety, keep reading and you'll find that as well.




    Adjustments to the effectiveness of first time finesse shots where the lateral ball velocity is very high.
      These kicks are now more likely to be impacted by error resulting in potentially less accuracy, ball speed and ball spin. The impact of a player's Finishing Attribute on lowering the chance for error for these kicks has also been reduced.
        Lateral Ball velocity, in this context, is the difference in degrees of the incoming angle of the ball to a player compared to it's angle of exit from a player's foot on a shot.
          The angle of exit is not the target of the shot, but the angle by which the ball exits a player's foot. This change has the highest impact when the difference between the incoming angle and outgoing angle of the ball is 90 or 270 degrees, where 0 degrees is the angle of the ball leaving the player's foot from a shot. The impact of this change scales from lowest to highest along these angles, where 0 degrees is the angle of the ball leaving the player's foot from a shot:
            0 degrees (lowest) to 90 degrees (highest). 180 degrees (lowest) to 90 degrees (highest). 180 degrees (lowest) to 270 degrees (highest). 0 degrees (lowest) to 270 degrees (highest).




    Reduced the likelihood that a goal kick that is being aimed near a receiving player will go into open space. In a goal kick situation, defending center backs will now be positioned closer together. In a goal kick situation, where the ball will be contested by both an attacking and defending player, the defending player will be more likely to move towards the landing location of the ball. The ball will now stay closer to the dribbling player when executing the Elastico skill move.





Addressed the following issues:




    When playing a match while locked to a player, during a corner kick situation, it was possible to knock the ball off of the corner kick spot by running towards the corner and pressing the D-Pad to execute a user controlled reaction. A situation where an attacking player was able to crash into the opponent's keeper, while they are holding the ball, and knock them into the net resulting in an own goal.
      This situation would now result in a foul and the goal being disallowed.




FIFA Ultimate Team (FUT):



Addressed the following issues




    Viewing the Roles tab, in the Team Management screen, via the Pause Menu in a FUT Offline Mode, such as Squad Battles, will now show the impact of Chemistry on a player's attributes. Viewing the Roles tab, in the Team Management screen, during the pre-match flow in all FUT modes, will now properly display player attributes. Sometimes players were able to add both a normal Player Item and a Concept Player Item for the same player to a Squad Building Challenge Squad, which would lead to an error message.



Online Modes:



Addressed the following issues:




    The post-match progression meter in Pro Clubs was not always displaying a players Overall Rating or progression accurately.
      This was a visual issue only as the proper Overall Rating was being used in gameplay and was displayed correctly in the Pro Clubs HUB.




Made the following changes:




    Added 5 new boots to the list of available boots when customizing a player, such as in Pro Clubs or Player Career. Updated the 2D portraits for 26 players. Removed the 2D portraits from 25 players. Updates to a number of team kits, crests and banners.



Addressed the following issues:




    Sometimes, player models were appearing in the background after exiting a match. Sometimes, a white box would appear in the background after exiting a match. The full team names for some teams were incorrect in some languages and have been corrected. The three character abbreviation for some teams was incorrect in some languages and has been corrected. Removed the hyphen from Zulte Waregem's team name.

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Online Modes: Fifa 19 title update 6 Made the following changes:

FIFA 19 Update 1.06 Pitch Notes - Title Update 5: Gameplay Fixes, Shooting and Skill Moves Patch in FUT



FIFA 19 title update 5 PC is now available on December 6, 2018, with the FIFA 19 Version 1.06 pitch notes for PS4 and XBOX ONE console to follow at a later date. FIFA 19 Update 1.06 (pitch notes) including gameplay fixes to first time finesse shots, the Elástico skill move and FIFA Ultimate Team (FUT) updates below. And check out the official EA Sports FIFA 19 Pitch notes Patch 5 in here.



Hey FIFA fans,



The holiday season is approaching, and in the spirit of giving, we bring you yet another edition of the Pitch Notes, this time focused on FIFA 19 Title Update #5, available now for PC and targeted for release on PlayStation 4 and Xbox One in the near future.



The two changes to in this title update that we want to focus on are a change to some first time finesse shots, and a change to the Elástico skill move.



We have seen the feedback coming from the community that the effectiveness of first time finesse shots was too high. In a previous title update, we had made adjustments to reduce the effectiveness of first time finesse shots where the ball was being received by the player from behind. In this title update, we continue to make adjustments to shooting, reducing the effectiveness of first time finesse shots where the lateral ball velocity is high.



To understand this change, we first need to talk about what we mean by 'lateral ball velocity'. In the context of this change, the lateral ball velocity is the difference in degrees between the incoming angle of the ball when it is being received by the player, and the angle of the ball leaving the player as they take a shot. It's important to note that the angle of the ball leaving the player is not the same as the target of the shot, as the ball can curl or swerve after it has left a player's foot from a shot.



So, as an example, assuming that the angle of the ball leaving a player's foot from a shot is 0 degrees, and the ball was coming into the player at 75 degrees, than the lateral ball velocity would be 75 degrees.



With that out of the way, let's dig into the actual change.



A first time finesse shot, with a high lateral ball velocity, is now more likely to be impacted by error, resulting in potentially less accuracy, ball speed and ball spin. In addition, the impact that a player's Finishing Attribute will have on reducing the chance of error for these shots has also been reduced.



While this change can affect all first time finesse shots, the change is most impactful when lateral ball velocity is 90 or 270 degrees, or essentially when the ball is coming into the player directly to the left or right of where it is going to leave their foot. The full range of impact for this change is:



■ Lateral Ball Velocity of 0 degrees (lowest impact) to 90 degrees (highest impact).



■ Lateral Ball Velocity of 180 degrees (lowest) to 90 degrees (highest).



■ Lateral Ball Velocity of 180 degrees (lowest) to 270 degrees (highest).



■ Lateral Ball Velocity of 0 degrees (lowest) to 270 degrees (highest).



Below is a visual representation of the above, where 0 degrees is the point by which the ball is leaving the foot of the player taking the shot.



To better illustrate how this change plays out in game, here are examples of 100 shots being taken by Eden Hazard, where the lateral ball velocity was 86.25 degrees. The blue lines show shots that would have been on the net, which could end up as saves by the keeper or could end up being goals, while the red lines show shots that would have been off target.



Before Title Update :



After Title Update:



The feedback from the community was, that when executing the Elastico Skill Move, the ball was travelling too far away from the dribbling player. We have adjusted the distance that the ball moves away from the player when executing this move to keep it closer to the dribbling player.



Below you can see a video comparison of a 5 star skilled player performing the Elastico Skill Move before and after the title update. After the title update, the ball stays much closer to the dribbling player.



● Adjustments to the effectiveness of first time finesse shots where the lateral ball velocity is very high.



● These kicks are now more likely to be impacted by error resulting in potentially less accuracy, ball speed and ball spin.



● The impact of a player's Finishing Attribute on lowering the chance for error for these kicks has also been reduced.



● Lateral Ball velocity, in this context, is the difference in degrees of the incoming angle of the ball to a player compared to it's angle of exit from a player's foot on a shot.



■ The angle of exit is not the target of the shot, but the angle by which the ball exits a player's foot.



■ This change has the highest impact when the difference between the incoming angle and outgoing angle of the ball is 90 or 270 degrees, where 0 degrees is the angle of the ball leaving the player's foot from a shot.



■ The impact of this change scales from lowest to highest along these angles, where 0 degrees is the angle of the ball leaving the player's foot from a shot:



■ 0 degrees (lowest) to 90 degrees (highest).



■ 180 degrees (lowest) to 90 degrees (highest).



■ 180 degrees (lowest) to 270 degrees (highest).



■ 0 degrees (lowest) to 270 degrees (highest).



● Reduced the likelihood that a goal kick that is being aimed near a receiving player will go into open space.



● In a goal kick situation, defending center backs will now be positioned closer together.



● In a goal kick situation, where the ball will be contested by both an attacking and defending player, the defending player will be more likely to move towards the landing location of the ball.



● The ball will now stay closer to the dribbling player when executing the Elastico skill move.



● When playing a match while locked to a player, during a corner kick situation, it was possible to knock the ball off of the corner kick spot by running towards the corner and pressing the D-Pad to execute a user controlled reaction.



● A situation where an attacking player was able to crash into the opponent's keeper, while they are holding the ball, and knock them into the net resulting in an own goal.



● This situation would now result in a foul and the goal being disallowed.



Addressed the following issues:



● Viewing the Roles tab, in the Team Management screen, via the Pause Menu in a FUT Offline Mode, such as Squad Battles, will now show the impact of Chemistry on a player's attributes.



● Viewing the Roles tab, in the Team Management screen, during the pre-match flow in all FUT modes, will now properly display player attributes.



● Sometimes players were able to add both a normal Player Item and a Concept Player Item for the same player to a Squad Building Challenge Squad, which would lead to an error message.



Addressed the following issues:



● The post-match progression meter in Pro Clubs was not always displaying a players Overall Rating or progression accurately.



● This was a visual issue only as the proper Overall Rating was being used in gameplay and was displayed correctly in the Pro Clubs HUB.



Made the following changes:



● Added 5 new boots to the list of available boots when customizing a player, such as in Pro Clubs or Player Career.



● Updated the 2D portraits for 26 players.



● Removed the 2D portraits from 25 players.



● Updates to a number of team kits, crests and banners.



● Sometimes, player models were appearing in the background after exiting a match.



● Sometimes, a white box would appear in the background after exiting a match.



● The full team names for some teams were incorrect in some languages and have been corrected.



● The three character abbreviation for some teams was incorrect in some languages and has been corrected.



● Removed the hyphen from Zulte Waregem's team name.


■ 0 degrees (lowest) to 270 degrees (highest). ■ Lateral Ball Velocity of 0 degrees (lowest) to 270 degrees (highest).

Posted by: Damien in FIFA 19, News November 6, 2018



The third official title update for FIFA 19 has arrived on PC, just two weeks after the release of the second update.



Below you can see the rundown of what this patch contains:



Made the following changes:




    Adjustments to the effectiveness of first time finesse shots where the incoming ball is coming from behind the shooting player, between 135 and 225 degrees, where 0 degrees is the direction the player is facing.
      These kicks are now more likely to be impacted by error resulting in potentially less accuracy, ball speed and ball spin.
        The most significant impact will be seen when the incoming ball angle is 180 degrees, with scaling reduced impact being seen up to an incoming ball angle of 135 degrees and 225 degrees on either side of the player.


    Adjustments to the impact of defensive pressure on a shooting player:
      Increased the impact of defensive pressure on a shooting player when it is coming from in front of the shooting player. Reduced the impact of defensive pressure on a shooting player when it is coming from behind the shooting player.

    Reduced the likelihood that a shot which was correctly aimed into the net, and that was targeting a location near to the post, would miss the net in a shooting situation where the attacking player is under no defensive pressure and is not off balance. When dribbling, players were getting pushed off the ball too easily in situations where the defending player was approaching the attacking player from the side. The attacking player will now be slightly more effective at holding the defending player off.
      The effect of this change will scale based on the strength of the attacking player, with stronger players seeing the greatest effect from this change.

    Some adjustments to the speed by which an attacking player, who has just lost the ball to a successful tackle, is able to recover the ball. A minor reduction to the acceleration of a player that has executed the Open Up Fake Shot skill move. When playing in an Online match, you will now be able to see the Timed Finishing indicators for your opponent.
      This only applies to a shot that would generate a Very Early (red), Early (yellow) or Great (green) shot, it will not apply for Late (gray) shots, or any shot where the player didn’t attempt to use Timed Finishing.




Addressed the following issues:




    Sometimes, when trying to execute a low driven shot, the player was executing a chip shot instead. Improvements in situations where a player that was in a better position to win a header was losing it due to the other player warping in front of them. Addressed some issues where player switching was late, or was not happening, when defending against an aerial ball. When performing a first time thigh trap, the player receiving the ball was slowing down too much after making the trap. Keepers were sometimes kicking the ball forward when moving towards it instead of picking it up. Keepers were rarely not diving to intercept the ball after a cross was made into the box and the ball was close to the keeper. Keepers were sometimes not reacting to a penalty kick that was shot directly at them or very near them. Keepers were sometimes hitting a powered up first time lob pass too soft and low, potentially resulting in the opposing team getting the ball. In a penalty kick situation during a match, if the player taking the penalty kick hit the post directly, without the keeper touching it, they were able to play the ball again before another player touched it. User controlled players were able to push the keeper out of the way in a free kick situation.
      Keepers are now more difficult to move. If a keeper is moved, they will now attempt to return to their original position after being moved. An offside will be called if an attacking player is interfering with the keeper during a free kick while in an offside position. Defenders will no longer follow their mark into the goal and potentially cause interference with their keeper.

    In the rare instance where the ball was heading towards an open net, and the attacking user was pressing the Cancel controls, an offside attacking player would still try to attack the ball, causing an offside call and the goal being called back. Paul Pogba was performing the incorrect run up animation when taking a long free kick.



Made the following changes:




    We have made changes to the Division Rivals pre-match flow in an effort to reduce the difficulty of some players finding a match.
      Your team will now always be displayed on the left side, and your opponent will always be displayed on the right side, regardless of which team is Home or Away, on the following screens:
        Team Select screen. Kit Select screen. Match Preview screen.

      On the Kit Select screen, both teams will now default to the kit assigned as their Home Kit. When on the Team Management screen, your team’s crest will be displayed on the right side of the screen.

    We have made the following changes to Roles section of Dynamic Tactics within FUT:
      When using the Auto-Assign Player Roles button, the impact of chemistry on a player’s attributes will now be taken into consideration when assigning players. When attributes are being displayed on this screen, the impact of chemistry on those attributes will also be shown when viewing this screen in the FUT Squad screen.
        We have hidden the attributes being displayed on this screen when it is accessed during the pre-match flow in all FUT modes due to an issue that we are working to resolve in a future title update when available. When viewing this screen in the Team Management screen via the Pause Menu in a FUT Offline Mode, such as FUT Squad Battles, the attributes will still be showing their values without the impact of chemistry, something we are working to resolve in a future title update when available.





Addressed the following issues:




    Stability issue in FUT Friendly Seasons if your opponent backs out of the pre-match flow while on the Kit Select screen. Stability issue after watching a FUT Champions Channel replay. When swapping your FUT Squad Manager, the contract percentage bonus provided by the new manager was not applying until the player logged out and logged back into the FUT Servers. The Match Earnings leaderboard sometimes was displaying the incorrect value for some players. One of the Starter Objectives referenced a feature not present in FIFA 19. Stability issue if a player exited and entered the same screen repeatedly.



Addressed the following issues:




    When playing as the manager for the Hyundai A-League, you were always being fired after completion of your first match, regardless of the result. Selling a player that had been assigned as a Quick Sub was causing the following issues:
      When using the associated Team Sheet in a game, players were unable to leave the Team Management screen after entering it through the Pause Menu. Visual issues on the associated Team Sheet when viewed in the Squad Hub.




Made the following changes:




    Added the assets for 50 new player and manager starheads.
      Server side changes are required before these starheads will be available for use in game. The full list of additions can be found Here.

    Updates to a number of team kits and crests.



Addressed the following issues:




    The Cockerel displayed in Tottenham Hotspur Stadium is now correctly looking to the east. Sometimes, player models were appearing in the background after exiting a match. Sometimes, a white box would appear in the background after exiting a match.



*Note – The following issue has been identified with this patch and EA Soirts are working to resolve in a future title update when and if available.




    During a match, when bringing up the ‘Select Kick Taker’ overlay during a Set Piece situation, it is possible for the attributes of a player to be displayed as over 99.
      This issue is visual only, the maximum attribute value in terms of gameplay impact is 99. This issue can occur in all non-FUT modes within FIFA 19. This issue would only occur if the player was receiving a form boost that would cause the impacted attribute to exceed 99.




Update will be available on XB1 and PS4 consoles early next week.



    Stability issue in FUT Friendly Seasons if your opponent backs out of the pre-match flow while on the Kit Select screen. Stability issue after watching a FUT Champions Channel replay. When swapping your FUT Squad Manager, the contract percentage bonus provided by the new manager was not applying until the player logged out and logged back into the FUT Servers. The Match Earnings leaderboard sometimes was displaying the incorrect value for some players. One of the Starter Objectives referenced a feature not present in FIFA 19. Stability issue if a player exited and entered the same screen repeatedly.


    Adjustments to the effectiveness of first time finesse shots where the incoming ball is coming from behind the shooting player, between 135 and 225 degrees, where 0 degrees is the direction the player is facing.
      These kicks are now more likely to be impacted by error resulting in potentially less accuracy, ball speed and ball spin.
        The most significant impact will be seen when the incoming ball angle is 180 degrees, with scaling reduced impact being seen up to an incoming ball angle of 135 degrees and 225 degrees on either side of the player.


    Adjustments to the impact of defensive pressure on a shooting player:
      Increased the impact of defensive pressure on a shooting player when it is coming from in front of the shooting player. Reduced the impact of defensive pressure on a shooting player when it is coming from behind the shooting player.

    Reduced the likelihood that a shot which was correctly aimed into the net, and that was targeting a location near to the post, would miss the net in a shooting situation where the attacking player is under no defensive pressure and is not off balance. When dribbling, players were getting pushed off the ball too easily in situations where the defending player was approaching the attacking player from the side. The attacking player will now be slightly more effective at holding the defending player off.
      The effect of this change will scale based on the strength of the attacking player, with stronger players seeing the greatest effect from this change.

    Some adjustments to the speed by which an attacking player, who has just lost the ball to a successful tackle, is able to recover the ball. A minor reduction to the acceleration of a player that has executed the Open Up Fake Shot skill move. When playing in an Online match, you will now be able to see the Timed Finishing indicators for your opponent.
      This only applies to a shot that would generate a Very Early (red), Early (yellow) or Great (green) shot, it will not apply for Late (gray) shots, or any shot where the player didn’t attempt to use Timed Finishing.



FIFA 19 fans will soon be able to install update 1.06 - here’s the patch notes for the PS4, Xbox One and PC download.



FIFA 19 update 1.06 is getting released by EA on PS4 and Xbox One this week.



The FIFA 19 patch 1.06 (aka title update 5) was released on PCs last week and is coming to PS4 and Xbox One this week.



FIFA 19 update 1.06 brings changes to finesse shots, goal kicks and ball movement when dribbling.



A number of FIFA 19 FUT, gameplay and online issues have also been fixed while EA are also using update 1.06 to add in some visual changes.



News of the upcoming FIFA 19 update comes as fans are gearing up for the FIFA 19 TOTW 13 line-up.



As per usual Futhead have given their predictions for the latest FIFA 19 team of the week line-up - and they’re expecting four EPL stars in the first 11.



If you’re wondering what’s in the latest FIFA 19 update then you can find the full patch notes below:



FIFA 19 - Update 1.06 brings changes to PS4 and Xbox One (Image: EA)



• Adjustments to the effectiveness of first time finesse shots where the lateral ball velocity is very high.



• These kicks are now more likely to be impacted by error resulting in potentially less accuracy, ball speed and ball spin.



• The impact of a player’s Finishing Attribute on lowering the chance for error for these kicks has also been reduced.



• Lateral Ball velocity, in this context, is the difference in degrees of the incoming angle of the ball to a player compared to it’s angle of exit from a player’s foot on a shot.



• The angle of exit is not the target of the shot, but the angle by which the ball exits a player’s foot.



• This change has the highest impact when the difference between the incoming angle and outgoing angle of the ball is 90 or 270 degrees, where 0 degrees is the angle of the ball leaving the player’s foot from a shot.



• The impact of this change scales from lowest to highest along these angles, where 0 degrees is the angle of the ball leaving the player’s foot from a shot:



• 0 degrees (lowest) to 90 degrees (highest).



FIFA 19 - Update 1.06 includes changes to finesse shots (Image: EA)



• 180 degrees (lowest) to 90 degrees (highest).



• 180 degrees (lowest) to 270 degrees (highest).



• 0 degrees (lowest) to 270 degrees (highest).



• Reduced the likelihood that a goal kick that is being aimed near a receiving player will go into open space.



• In a goal kick situation, defending center backs will now be positioned closer together.



• In a goal kick situation, where the ball will be contested by both an attacking and defending player, the defending player will be more likely to move towards the landing location of the ball.



• The ball will now stay closer to the dribbling player when executing the Elastico skill move.



FIFA 19 - Update 1.06 brings changes to ball movement when dribbling (Image: EA)



• Addressed the following issues:



• When playing a match while locked to a player, during a corner kick situation, it was possible to knock the ball off of the corner kick spot by running towards the corner and pressing the D-Pad to execute a user controlled reaction.



• A situation where an attacking player was able to crash into the opponent’s keeper, while they are holding the ball, and knock them into the net resulting in an own goal.



• This situation would now result in a foul and the goal being disallowed.



FIFA Ultimate Team (FUT):



Addressed the following issues:



• Viewing the Roles tab, in the Team Management screen, via the Pause Menu in a FUT Offline Mode, such as Squad Battles, will now show the impact of Chemistry on a player’s attributes.



• Viewing the Roles tab, in the Team Management screen, during the pre-match flow in all FUT modes, will now properly display player attributes.



• Sometimes players were able to add both a normal Player Item and a Concept Player Item for the same player to a Squad Building Challenge Squad, which would lead to an error message.



FIFA 19 - Check out the full patch notes for update 1.06 (Image: EA)



Online Modes:



Addressed the following issues:



• The post-match progression meter in Pro Clubs was not always displaying a players Overall Rating or progression accurately.



• This was a visual issue only as the proper Overall Rating was being used in gameplay and was displayed correctly in the Pro Clubs HUB.



Visual / Presentation:



Made the following changes:



• Added 5 new boots to the list of available boots when customizing a player, such as in Pro Clubs or Player Career.



• Updated the 2D portraits for 26 players.



• Removed the 2D portraits from 25 players.



• Updates to a number of team kits, crests and banners.



Addressed the following issues:



• Sometimes, player models were appearing in the background after exiting a match.



• Sometimes, a white box would appear in the background after exiting a match.



• The full team names for some teams were incorrect in some languages and have been corrected.



• The three character abbreviation for some teams was incorrect in some languages and has been corrected.



• Removed the hyphen from Zulte Waregem’s team name.


FIFA 19 - Update 1.06 brings changes to ball movement when dribbling (Image: EA) • Viewing the Roles tab, in the Team Management screen, during the pre-match flow in all FUT modes, will now properly display player attributes. Регулярные публикации новостей об игре.

You want to know what has changed in the new title update? Find here in a single page the complete FIFA 19 Update history.



Playstation 4, XBox One and PC Origin



📅 RELEASE DATE

Fifa 19 title update 622/04/2019 (Tuesday)

Fifa 19 title update 622/04/2019 (Tuesday)

Fifa 19 title update 616/04/2019 (Wednesday)



⚙️ ADDED CONTENT & FEATURES



Made the following changes:

– Changed the match outcomes of some disconnects in Division Rivals.



Addressed the following issues:

– Being able to add multiple versions of the same Player Item to a Squad Building Challenge Squad through the FUT Transfer Market.



Made the following changes:

– Updated the assets for the following Bayern Munich player starheads: Thiago, Kingsley Coman, Serge Gnabry, Mats Hummels, Joshua Kimmich, Robert Lewandowski, Javi Martinez, Thomas Müller and Manuel Neuer.

– Updates to the Houston Dynamo team kit.



Addressed the following issues:

– Sometimes, longer EATV videos were not playing through to completion and were pausing mid-way through or restarting.

– The in-match flags and banners for FC Cincinnati were displaying placeholder art.



📅 RELEASE DATE

25/03/2019 (Monday)



⚙️ ADDED CONTENT & FEATURES



Addressed the following issues for FIFA 19 Companion App:

– The indicator box appeared on the incorrect player item after quickly swapping players in the squad screen.

– Pressing the back button while on the pack odds pop-up was incorrectly causing the application to close instead of taking the player back to the previous screen.

– Player items were not correctly rendering when rapidly scrolling in the My Club Players screen on some older devices.



Addressed the following issues for FUT Web App:

– Player items were being displayed behind the reserves after swapping them from the reserves to the starting 11 and vice versa on the squad screen.



Addressed the following issues for FIFA 19 Companion App and FIFA 19 Companion App:

– Clicking on the URL link on the pack odds pop-up will now correctly open the web page.

– Loan version of player items were incorrectly being displayed as active when a non-loan version of the same player item was in the active squad.

– The outline around loan player items was not aligned with the player item background.



Playstation 4, XBox One and PC Origin



📅 RELEASE DATE

Fifa 19 title update 626/03/2019 (Tuesday)

Fifa 19 title update 626/03/2019 (Tuesday)

Fifa 19 title update 619/03/2019 (Tuesday)



⚙️ ADDED CONTENT & FEATURES



Addressed the following issues:

– The stats displayed on an item would show a number over 99 after scoring a goal in situations where a Training Item had been applied before the match that pushed a stat over 99. This had no impact on gameplay and was a visual issue only.



Addressed the following issues:

– Sometimes there would be an error indicating saying ‘Kick-Off data is not available’ after changing the difficulty of the match.





CAREER MODE

Made the following changes:



– Clubs will no longer send a transfer offer or loan offer for a player that has no chance of accepting a move to that club. This change has been made to prevent situations where a player was transfer listed or loan listed and the club would constantly receive a stream of offers from teams that the player is not going to accept a move to.

– Updates to the transfer/loan system to account for more player and club nationalities as part of the decision making process a player goes through when deciding if they want to accept an offer.

– Updates to the transfer/loan system to account for a player’s role at their current club in comparison to the role the player would have at their new club.



Addressed the following issues:



– Players that were Loan Listed were not considering the fact that they were listed for loan as part of the decision making process for whether or not to accept a loan offer to join another club. In comparison, players that were Transfer Listed were taking this into account as part of the decision making process for whether or not to accept a transfer to another club.



Made the following changes:

– Updated the 2D portrait for Alphonso Davies, Samir Nasri and John Obi Mikel.



Addressed the following issues:

– In the Edit Teams screen, some leagues in the Club Transfers Detailed Search League filter were displaying debug text.



Playstation 4, XBox One and PC Origin



📅 RELEASE DATE

Fifa 19 title update 612/03/2019 (Tuesday)

Fifa 19 title update 612/03/2019 (Tuesday)

Fifa 19 title update 606/03/2019 (Wednesday)



⚙️ ADDED CONTENT & FEATURES



Addressed the following issues:

– The stats displayed on an item would show a number over 99 after scoring a goal in situations where a Training Item had been applied before the match that pushed a stat over 99. This had no impact on gameplay and was a visual issue only.



Made the following changes:

– Updated the 2D portrait for Alphonso Davies, Samir Nasri and John Obi Mikel.



Addressed the following issues:

– In the Edit Teams screen, some leagues in the Club Transfers Detailed Search League filter were displaying debug text.



Playstation 4, XBox One and PC Origin



📅 RELEASE DATE

Fifa 19 title update 626/02/2019 (Tuesday)

Fifa 19 title update 620/02/2019 (Wednesday)

Fifa 19 title update 626/02/2019 (Tuesday)



⚙️ ADDED CONTENT & FEATURES



Addressed the following issues:

– Sometimes, in a FUT Online Match, a players OVR rating would be displayed in the Player Performance screen incorrectly. This had no impact on gameplay and was a visual issue only.



Addressed the following issues:

– In Pro Clubs, when playing with your Virtual Pro locked to the CAM position, they would sometimes be treated like a LB in terms of positioning and player rating.



Playstation 4, XBox One and PC Origin



📅 RELEASE DATE

Fifa 19 title update 614/02/2019 (Thursday)

Fifa 19 title update 614/02/2019 (Thursday)

Fifa 19 title update 612/02/2019 (Tuesday)



⚙️ ADDED CONTENT & FEATURES



Made the following changes:

– Added 2D portraits to over 200 players that previously did not have a portrait.

– Updated 2D portraits on over 700 players.

– Updates to a number of team kits, crests and banners.



Addressed the following issues:

– The crests of some teams were not displaying correctly in the La Liga broadcast package.



Made the following changes:

– The Accessibility settings can now be accessed from the FIFA Main Menu by selecting the new Accessibility icon in the bottom left of the screen.

– Added a new Colour Blindness setting.

There are three options that will make changes to all screens in the game.

Protanopia (Red Weak)

Deuteranopia (Green Weak)

Tritanopia (Blue Weak)

If the setting is set to Default, it will have no impact on the game.

Added a new Player Indicator Size setting.

Enabling this setting will cause the player’s overhead indicator, to show which player they are controlling in gameplay, to be larger.

In an Online Match, only the indicator for your controlled player will be larger.



📅 RELEASE DATE

19/12/2018 (Tuesday)



⚙️ ADDED CONTENT & FEATURES



Addressed and following issues for FUT Web App and FIFA 19 Companion App:

– The Active Squad icon incorrectly appeared in all versions of the same Player Item. This was purely a visual issue.

– Some Rare Silver Items were not showing in Pack opening animations after opening a pack.

– The Player details screen was displaying the incorrect Weak Foot stats.



Playstation 4, XBox One and PC Origin



📅 RELEASE DATE

Fifa 19 title update 629/01/2019 (Tuesday)

Fifa 19 title update 629/01/2019 (Tuesday)

Fifa 19 title update 622/01/2019 (Tuesday)



⚙️ ADDED CONTENT & FEATURES



Made the following changes:

– Reduced the maximum size of the Timed Finishing window for a green timed shot.

The impact of this change will scale with a higher impact on shots where the time between the initial button press to take the shot and the button press to perform Timed Finishing is longer.

For example, a first time finesse shot where the ball is coming from a long distance away, or when queuing up a shot after a long knock on during a dribble.

– Reduced the effectiveness of yellow timed shots.

These shots are now more likely to be impacted by error resulting in potentially less accuracy, ball speed and ball spin.

– Reduced the effectiveness of higher powered finesse shots, both timed and non-timed shots.

These shots are now more likely to be impacted by error resulting in potentially less accuracy, ball speed and ball spin.

– Further reduced the likelihood that a shot which was correctly aimed into the net, and that was targeting a location near to the post, would miss the net in a shooting situation where the attacking player is under no defensive pressure and is not off balance.

This change builds further on the change that was made in Title Update 3.

– Reduced the speed of the goalkeeper when being controlled by manual movement.

The impact of this change will be higher when using manual movement during open play and lower when using manual movement during corner kicks and indirect free kicks.

– Goalkeepers will now maintain a ready posture when being controlled by manual movement.



Addressed the following issues:

– An issue where a timed finesse shot would always have less error than a non-timed finesse shot, even in situations where the timed finesse shot was red or yellow.

The level of error reduction for a timed finesse shot is now in line with the level of error reduction for other timed shots.

– The ball speed of a yellow or red timed finesse shot was found to be too high and has been reduced.

– Rarely the goalkeeper was unable to move using manual movement during a corner kick.

– Rarely, in a situation where the goalkeeper thinks that the ball is going to go out of play but didn’t, such as due to a deflection or an opposing player taking control of the ball, the goalkeeper was not reacting properly.

– If an AI Teammate runs into or jumps into the opposing goalkeeper it was possible for it to result in a goal and no called foul.

This should now properly result in a foul being called and the goal not being allowed.

An AI Teammate is any player on the pitch that is not being controlled by a human, or is not the CPU AI Controlled Player.



Addressed the following issues:

– Sometimes the ‘Take Me There’ link for a Squad Building Challenge (SBC) would not take the player to the SBC screen. If this issue occurred, attempting to change tabs in the FUT hub would also not work correctly.

– When completing an SBC with rewards that contained multiple packs of the same type, the SBC Completion Screen was only displaying the name under one of the packs.

– Attempting to list a player on the Transfer Market from the SBC Squad Screen, who had just been purchased off the Transfer Market, would sometimes result in an error.





CAREER MODE

Addressed the following issues:



– In Player Career, finishing in first place in your league at the end of the season was not properly awarding the Win The League accomplishment.

– In Manager and Player Career, players being unable to grow their overall rating and instead showing as -1 overall in multiple screens.

– The Emirates FA Cup Final match being scheduled the day before the final match of the Premier League season.

This fix will not impact existing Career Mode save files, only new Career Mode save files.



Made the following changes:

– The fatigue reduction that is applied to a Pro Clubs player when it was being controlled by someone locked to a position has now also been applied to the players when they are being controlled by someone playing on ‘Any’.



Addressed the following issues:

– In Pro Clubs, the Club Squad screen was not displaying the stats for each member of the club on the panel on the left side of the screen.

– Sometimes a Pro Clubs Virtual Pro’s overall rating was incorrect when displayed in the Pro Clubs hub screens.

The overall rating that was being shown in a match, including the end of match flow, was correct.

The overall rating that was being used during gameplay was also correct, so this was a visual issue only.

For players that were impacted by this issue, you could see the overall rating of your Virtual Pro, when displayed in the Pro Clubs hub, be lower than it was prior to the title update.

The overall rating used in gameplay and shown during a match should remain the same.



Made the following changes:

– Updates to the stadium banners and flags for Fulham.



Addressed the following issues:

– Corrected the ad boards that display in an Online Friendlies match when the home team is from Bundesliga 1 or Bundesliga 2.



📅 RELEASE DATE

19/12/2018 (Tuesday)



⚙️ ADDED CONTENT & FEATURES



Addressed and following issues for FUT Web App and FIFA 19 Companion App:

– The Active Squad icon incorrectly appeared in all versions of the same Player Item. This was purely a visual issue.

– Some Rare Silver Items were not showing in Pack opening animations after opening a pack.

– The Player details screen was displaying the incorrect Weak Foot stats.



Playstation 4, XBox One and PC Origin



📅 RELEASE DATE

Fifa 19 title update 619/12/2018 (Thursday)

Fifa 19 title update 619/12/2018 (Thursday)

Fifa 19 title update 617/12/2018 (Tuesday)



⚙️ ADDED CONTENT & FEATURES



Made the following changes:

– Some improvements to the responsiveness of gameplay in situations where your opponent’s network connection may have been experiencing packet loss or high latency.

This change applies to the following game modes:

FUT Champions

FUT Division Rivals

FUT Online Draft

FIFA Pro Clubs

FIFA Co-Op Seasons



📅 RELEASE DATE

11/12/2018 (Tuesday)



⚙️ ADDED CONTENT & FEATURES



Made the following changes in FUT Web App and FIFA 19 Companion App on iOS and Android:

– The FUT Champions Weekend League tile will now display a timer indicating the time until the next event begins. It will not be displayed if you don’t have any FUT Champions Points or if you already qualified for the upcoming event.

– Added an icon to Player Items that are in your Active Squad when viewing Player Items in your Club.

– Improved the screen flow for Squad Building Challenges. After using the Squad Builder feature in Squad Building Challenges, it will now automatically bring you back to the Active Squad view. The category will now be remembered when entering and exiting a Squad Building Challenge.



Addressed and following issues for FUT Web App and FIFA 19 Companion App:

– A stability issue when applying Consumables from your Club when you have Player Items in the Unassigned List.

– Concept Player Items were not being properly sorted by the Overall rating.

– Updated the flag art for the Arabic language in the Language Select screen.



Playstation 4, XBox One and PC Origin



📅 RELEASE DATE

Fifa 19 title update 611/12/2018 (Tuesday)

Fifa 19 title update 611/12/2018 (Tuesday)

Fifa 19 title update 606/12/2018 (Thursday)



⚙️ ADDED CONTENT & FEATURES



Made the following changes:

– Adjustments to the effectiveness of first time finesse shots where the lateral ball velocity is very high. These kicks are now more likely to be impacted by error resulting in potentially less accuracy, ball speed and ball spin. The impact of a player’s Finishing Attribute on lowering the chance for error for these kicks has also been reduced. Lateral Ball velocity, in this context, is the difference in degrees of the incoming angle of the ball to a player compared to it’s angle of exit from a player’s foot on a shot. The angle of exit is not the target of the shot, but the angle by which the ball exits a player’s foot. This change has the highest impact when the difference between the incoming angle and outgoing angle of the ball is 90 or 270 degrees, where 0 degrees is the angle of the ball leaving the player’s foot from a shot. The impact of this change scales from lowest to highest along these angles, where 0 degrees is the angle of the ball leaving the player’s foot from a shot:

0 degrees (lowest) to 90 degrees (highest).

180 degrees (lowest) to 90 degrees (highest).

180 degrees (lowest) to 270 degrees (highest).

0 degrees (lowest) to 270 degrees (highest).

– Reduced the likelihood that a goal kick that is being aimed near a receiving player will go into open space.

– In a goal kick situation, defending center backs will now be positioned closer together.

– In a goal kick situation, where the ball will be contested by both an attacking and defending player, the defending player will be more likely to move towards the landing location of the ball.

– The ball will now stay closer to the dribbling player when executing the Elastico skill move.



Addressed the following issues:

– When playing a match while locked to a player, during a corner kick situation, it was possible to knock the ball off of the corner kick spot by running towards the corner and pressing the D-Pad to execute a user controlled reaction.

– A situation where an attacking player was able to crash into the opponent’s keeper, while they are holding the ball, and knock them into the net resulting in an own goal. This situation would now result in a foul and the goal being disallowed.



Addressed the following issues:

– Viewing the Roles tab, in the Team Management screen, via the Pause Menu in a FUT Offline Mode, such as Squad Battles, will now show the impact of Chemistry on a player’s attributes.

– Viewing the Roles tab, in the Team Management screen, during the pre-match flow in all FUT modes, will now properly display player attributes.

– Sometimes players were able to add both a normal Player Item and a Concept Player Item for the same player to a Squad Building Challenge Squad, which would lead to an error message.



Addressed the following issues:

– The post-match progression meter in Pro Clubs was not always displaying a players Overall Rating or progression accurately. This was a visual issue only as the proper Overall Rating was being used in gameplay and was displayed correctly in the Pro Clubs HUB.



Made the following changes:

– Added 5 new boots to the list of available boots when customizing a player, such as in Pro Clubs or Player Career.

– Updated the 2D portraits for 26 players.

– Removed the 2D portraits from 25 players.

– Updates to a number of team kits, crests and banners.



Addressed the following issues:

– Sometimes, player models were appearing in the background after exiting a match.

– Sometimes, a white box would appear in the background after exiting a match.

– The full team names for some teams were incorrect in some languages and have been corrected.

– The three character abbreviation for some teams was incorrect in some languages and has been corrected.

– Removed the hyphen from Zulte Waregem’s team name.



📅 RELEASE DATE

10/11/2018 (Saturday)



⚙️ ADDED CONTENT & FEATURES



Addressed the following issues for FUT Web App: and FIFA 19 Companion App:

– UEFA Champions League Items were not being counted as Gold Items in Squad Building Challenges.

– The FUT Champions Weekend League redemption tile will no longer display if the player has already redeemed their FUT Champions Points for the upcoming competition in FIFA 19.

– There was visual corruption present on the FUT Store screen.



Playstation 4, XBox One and PC Origin



📅 RELEASE DATE

Fifa 19 title update 627/11/2018 (Tuesday)

Fifa 19 title update 627/11/2018 (Tuesday)

Fifa 19 title update 620/11/2018 (Tuesday)



⚙️ ADDED CONTENT & FEATURES



Made the following changes:

– EA have made some changes to reduce the effectiveness of defending by AI Teammates.

In order to make the shot blocking of a defender that is being controlled by an AI Teammate less effective, EA have reduced the distance that an AI Teammate defender will stretch to block a shot.

In order to make the tackling of a defender that is being controlled by an AI Teammate less effective, EA have reduced the distance that an AI Teammate defender will stretch when making a tackle.

An AI Teammate is any player on the pitch that is not being controlled by a human, or is not the CPU AI Controlled Player. AI Teammates exist in the following circumstances:

On a team with no human players; on a team with a human controlled player(s) that are not locked to specific players; on a team with a human player(s) that are locked to specific players, that also has CPU teammates.

AI Teammates do not exist in the following circumstances:

On a team with human players who are all locked to specific players.

– Increased the impact to fatigue of playing with defensive pressure.

This change will have the biggest impact to fatigue when playing with Constant Pressure enabled in your active Game Plan or when playing with Team Press active.

This change will have a reduced impact to fatigue when playing with Pressure On Heavy Touch or Pressure After Possession Loss enabled in your active Game Plan.

– To make a well-timed tackle more effective, EA have increased the tendency of the ball to travel further from the dribbler after the tackle, increasing the likelihood that the dribbler will lose possession of the ball.

– Reduced the number of first time passes that CPU AI Controlled players will make out of their defensive third of the pitch when playing on Legendary or Ultimate difficulty.

A refresher on what we mean by “CPU AI Controlled players”: the CPU plays the game as you would, limited by the same input restrictions that a human player is. This means that the CPU team has an active player, just like you do, which EA call the CPU AI-controlled player. A CPU AI-controlled player exists in the following circumstances:

On a team with no human players; on a team with human players who are all locked to specific players, that also has CPU teammates.

A CPU AI-controlled player does not exist in the following circumstances: on a team with human players who are not locked to specific players.



Addressed the following issues:

– Sometimes when an attacking player is trying to move towards a loose ball close to the goal, they would slow down and be unable to get to the ball effectively.

– If the keeper knocked the ball out of play during a penalty shootout, sometimes it would result in a throw-in being taken.



Made the following changes:

– EA have continued to make changes to the Division Rivals pre-match flow in an effort to reduce the difficulty of some players finding a match. The ‘List Members’ button is no longer shown during the pre-match flow.

– Voice chat has been disabled in Division Rivals.



Addressed the following issues:

– Stability issue in FUT Champions Channel after watching a replay. As a result of this fix, the following issues that were resolved in a previous title update may occur again, and EA are working to resolve them in a future title update when available.

Sometimes, player models were appearing in the background after exiting a match. Sometimes, a white box would appear in the background after exiting a match.

– Entering and leaving FUT Champions Channel multiple times would result in no replays being available for viewing.

– The FUT Champions Points redemption window was incorrectly defaulting to ‘Redeem Entry Now’ and is now defaulting to ‘Later’.

– Items on your Transfer Target list were displaying the Bought For price from the previous Item’s owner.



Addressed the following issues:

– Sometimes receiving an error message about online stats reporting failing after completion of a Pro Clubs League or Drop-In Match.



Addressed the following issues:

– Player’s sometimes getting an ‘Unable To Retrieve Your Kick Off Name’s Data’ error message when trying to play a Kick Off match.



Made the following changes:

– Added the assets for 18 new player starheads. Enabled legacy assets for 24 player starheads.

– Updated the 2D portraits for 2440 players.

– Updates to a number of team kits, crests and banners.



Addressed the following issues:

– The UEFA Champions League Honor Badge was showing after winning the tournament 4 times instead of 5.

– Corrected the home and away kit assignments for Wolfsberger AC.

– Sometimes the crowd would be seen waving a large linesman’s flag instead of a team flag.



📅 RELEASE DATE

10/11/2018 (Saturday)



⚙️ ADDED CONTENT & FEATURES



Addressed the following issues for FUT Web App: and FIFA 19 Companion App:

– UEFA Champions League Items were not being counted as Gold Items in Squad Building Challenges.

– The FUT Champions Weekend League redemption tile will no longer display if the player has already redeemed their FUT Champions Points for the upcoming competition in FIFA 19.

– There was visual corruption present on the FUT Store screen.



📅 RELEASE DATE

09/11/2018 (Friday)



⚙️ ADDED CONTENT & FEATURES



Made the following changes:

– You will now be able to redeem your FUT Champions Points for access to the FUT Champions Weekend League from FUT Web and the FIFA 19 Companion App.

– A FUT Champions Weekend League title, which displays your current FUT Champions Point totals, can be found on the bottom of the home page.

– When you have enough FUT Champions Points to redeem for entry into the FUT Champions Weekend League, the option to redeem them will be available.

– You must redeem your FUT Champions Points before the start of the FUT Champions Weekend League in order to get access, same as redeeming it in game.

– The Search filter on the Transfer Market Search filters screen has been modified to display filters in 2 columns of 3 instead of a single column.



Addressed the following issues for FUT Web App: and FIFA 19 Companion App:

– The Fitness and Healing item stats were overlapped when comparing prices.

– The Upgrade SBC title was not correctly displaying the timer.

– When using Compare Price on a Player Item on the Squad screen, if you select the last player on the list, and then press the right arrow, your Player item would be displayed.

– The Chemistry Style icon was off center when viewing a Player Item in the Club or Squad screen while in Item view 4.

– Removed a stripe that was being displayed on certain Tem of the Week (TOTW) Concept Items.

– When replacing a Player Item with a Concept Item of a different version of the same player that you own, it was replacing the Concept Item with the original Player Item, not the Player Item that matched the Concept Item.

– The Buy Now and Bid options became unavailable after dismissing the ‘Items in Unassigned’ pop-up warning.

– Concept Players did not have the ‘Search on the Transfer Market’ option.

– Sometimes sending an Unassigned Items to your Club, Transfer List or Active squad was not actually moving the item.



Addressed the following issues for FUT Web App:

– Expired Items were still sometimes being marked as Active on the Transfer Targets screen.

– The UI was forcing the users to scroll too much in Search Results screen.

– An incorrect error message was showing up when resizing the browser window.



Addressed the following issues for FIFA 19 Companion App – iOS:

– Sold Items were not being removed from the FUT Transfer Market Transfer List when removing them individually.



Playstation 4, XBox One and PC Origin



📅 RELEASE DATE

Fifa 19 title update 613/11/2018 (Tuesday)

Fifa 19 title update 613/11/2018 (Tuesday)

Fifa 19 title update 606/11/2018 (Tuesday)



⚙️ ADDED CONTENT & FEATURES



Made the following changes:

– Adjustments to the effectiveness of first time finesse shots where the incoming ball is coming from behind the shooting player, between 135 and 225 degrees, where 0 degrees is the direction the player is facing.

These kicks are now more likely to be impacted by error resulting in potentially less accuracy, ball speed and ball spin.

The most significant impact will be seen when the incoming ball angle is 180 degrees, with scaling reduced impact being seen up to an incoming ball angle of 135 degrees and 225 degrees on either side of the player.

– Adjustments to the impact of defensive pressure on a shooting player:

Increased the impact of defensive pressure on a shooting player when it is coming from in front of the shooting player.

Reduced the impact of defensive pressure on a shooting player when it is coming from behind the shooting player.

– Reduced the likelihood that a shot which was correctly aimed into the net, and that was targeting a location near to the post, would miss the net in a shooting situation where the attacking player is under no defensive pressure and is not off balance.

– When dribbling, players were getting pushed off the ball too easily in situations where the defending player was approaching the attacking player from the side. The attacking player will now be slightly more effective at holding the defending player off.

The effect of this change will scale based on the strength of the attacking player, with stronger players seeing the greatest effect from this change.

– Some adjustments to the speed by which an attacking player, who has just lost the ball to a successful tackle, is able to recover the ball.

– A minor reduction to the acceleration of a player that has executed the Open Up Fake Shot skill move.

– When playing in an Online match, you will now be able to see the Timed Finishing indicators for your opponent.

This only applies to a shot that would generate a Very Early (red), Early (yellow) or Great (green) shot, it will not apply for Late (gray) shots, or any shot where the player didn’t attempt to use Timed Finishing.



Addressed the following issues:

– Sometimes, when trying to execute a low driven shot, the player was executing a chip shot instead.

– Improvements in situations where a player that was in a better position to win a header was losing it due to the other player warping in front of them.

– Addressed some issues where player switching was late, or was not happening, when defending against an aerial ball.

– When performing a first time thigh trap, the player receiving the ball was slowing down too much after making the trap.

– Keepers were sometimes kicking the ball forward when moving towards it instead of picking it up.

– Keepers were rarely not diving to intercept the ball after a cross was made into the box and the ball was close to the keeper.

– Keepers were sometimes not reacting to a penalty kick that was shot directly at them or very near them.

– Keepers were sometimes hitting a powered up first time lob pass too soft and low, potentially resulting in the opposing team getting the ball.

– In a penalty kick situation during a match, if the player taking the penalty kick hit the post directly, without the keeper touching it, they were able to play the ball again before another player touched it.

User controlled players were able to push the keeper out of the way in a free kick situation.

Keepers are now more difficult to move.

If a keeper is moved, they will now attempt to return to their original position after being moved.

An offside will be called if an attacking player is interfering with the keeper during a free kick while in an offside position.

Defenders will no longer follow their mark into the goal and potentially cause interference with their keeper.

– In the rare instance where the ball was heading towards an open net, and the attacking user was pressing the Cancel controls, an offside attacking player would still try to attack the ball, causing an offside call and the goal being called back.

– Paul Pogba was performing the incorrect run up animation when taking a long free kick.



Made the following changes:

– EA have made changes to the Division Rivals pre-match flow in an effort to reduce the difficulty of some players finding a match.

Your team will now always be displayed on the left side, and your opponent will always be displayed on the right side, regardless of which team is Home or Away, on the following screens:

Team Select screen.

Kit Select screen.

Match Preview screen.

On the Kit Select screen, both teams will now default to the kit assigned as their Home Kit.

When on the Team Management screen, your team’s crest will be displayed on the right side of the screen.

– EA have made the following changes to Roles section of Dynamic Tactics within FUT:

When using the Auto-Assign Player Roles button, the impact of chemistry on a player’s attributes will now be taken into consideration when assigning players.

When attributes are being displayed on this screen, the impact of chemistry on those attributes will also be shown when viewing this screen in the FUT Squad screen.

We have hidden the attributes being displayed on this screen when it is accessed during the pre-match flow in all FUT modes due to an issue that we are working to resolve in a future title update when available.

When viewing this screen in the Team Management screen via the Pause Menu in a FUT Offline Mode, such as FUT Squad Battles, the attributes will still be showing their values without the impact of chemistry, something we are working to resolve in a future title update when available.



Addressed the following issues:

– Stability issue in FUT Friendly Seasons if your opponent backs out of the pre-match flow while on the Kit Select screen.

– Stability issue after watching a FUT Champions Channel replay.

– When swapping your FUT Squad Manager, the contract percentage bonus provided by the new manager was not applying until the player logged out and logged back into the FUT Servers.

– The Match Earnings leaderboard sometimes was displaying the incorrect value for some players.

– One of the Starter Objectives referenced a feature not present in FIFA 19.

– Stability issue if a player exited and entered the same screen repeatedly.



Addressed the following issues:

– When playing as the manager for the Hyundai A-League, you were always being fired after completion of your first match, regardless of the result.

– Selling a player that had been assigned as a Quick Sub was causing the following issues:

When using the associated Team Sheet in a game, players were unable to leave the Team Management screen after entering it through the Pause Menu.

Visual issues on the associated Team Sheet when viewed in the Squad Hub.



Made the following changes:

– Added the assets for 50 new player and manager starheads.

– Server side changes are required before these starheads will be available for use in game, please follow @EASPORTSFIFA on Twitter for updates on when these are available.

– Updates to a number of team kits and crests.



Addressed the following issues:

– The Cockerel displayed in Tottenham Hotspur Stadium is now correctly looking to the east.

– Sometimes, player models were appearing in the background after exiting a match.

– Sometimes, a white box would appear in the background after exiting a match.



Playstation 4, XBox One and PC Origin



📅 RELEASE DATE

The following changes were made between 27/09/2018 (Thursday) and 22/10/2018 (Monday)



⚙️ ADDED CONTENT & FEATURES



Made the following changes for PlayStation 4, Xbox One and PC:

Changed the match outcomes of some disconnects in Division Rivals and Online Draft.



Made the following changes in FIFA Ultimate Team on PlayStation 4, Xbox One, PC and Nintendo Switch:

Updated the reward details description for the League Squad Building Challenges.



Addressed the following issues for PlayStation 4, Xbox One, PC and Nintendo Switch:

Corrected Lukas Rupp’s player portrait in FUT.

Disabled a tutorial that was causing players to lose button functionality when entering the Squad Building Challenges Hub.



Addressed the following issue in FIFA Ultimate Team on PlayStation 4, Xbox One, PC, Nintendo Switch:

UEFA Champions League Player Items were not appearing when performing a search using the Special filter on the Transfer Market.



Playstation 4, XBox One and PC Origin



📅 RELEASE DATE

Fifa 19 title update 630/10/2018 (Tuesday)

Fifa 19 title update 630/10/2018 (Tuesday)

Fifa 19 title update 623/10/2018 (Tuesday)



⚙️ ADDED CONTENT & FEATURES



Made the following changes:

– You can now make changes to your Game Plans in the Pause Menu during a match.

Changes made to your Game Plans during a match will not be saved after completion of that match.

– Swapping players in the Pause Menu during a match, while on the Balanced Game Plan, will now apply those changes to the other Game Plans.

This only applies if you make the changes to the Balanced Game Plan, changes made in the Pause Menu during a match to the other Game Plans will be localized to only those Game Plans and would need to be made manually in the others.

Given the above, if making a change to your team due to a red card, for example, make sure that the change is being made to the Balanced Game Plan.

In situations where the formations being used in your non-Balanced Game Plans are significantly different than those in your Balanced Game Plans, the swaps may not happen automatically.

For example, if you are playing with a formation, on your Balanced Game Plan, that has a Left Back, and swap a Striker into the Left Back spot, and then change to a Game Plan where there is no Left Back, such as a three at the back formation, the swap may not be made automatically.



Addressed the following issues:

– The following issues were addressed for volleys where the player fully leaves the ground during the kick, such as a bicycle kick.

Some players were incorrectly taking these kicks without meeting the Agility attribute requirements to do these kicks contextually.

To further explain the above, these types of kicks can happen, in appropriate situations, for players who have an Agility attribute of 80 or higher, or who have the Flair Trait, without the player having to hold down the ‘Flair Shot’ button.

These kicks were happening in unrealistic situations, such as when the kicking player was bunched up with other players.

Sometimes the animations for these kicks were happening too fast for some players with higher Agility attributes.

These kicks are now more likely to be impacted by error resulting in potentially less accuracy, speed and spin.

The above effect will be more noticeable in situations where executing one of these kicks would be very hard, and less noticeable in situations where executing one of these kicks would be easier.

– Rarely, keepers were not picking up the ball when it was close to them.

– Rarely, keepers were trapping the ball outside of the box, despite an attacking player being near them, instead of clearing the ball.

– Rarely, when the keeper was rushing out of the net, you were unable to take control of him using the ‘Move Keeper’ controls.

– Rarely, after positioning your keeper with ‘Move Keeper’ controls, the keeper would dive out of the way of the incoming shot.

– Rarely, keepers were not picking up the ball after knocking it down with a tip down save.

– When playing in a mode with two human controlled players on a team, such as in Pro Clubs or Co-op Seasons, the opponent’s defenders were not responding to an attacker running behind the defensive line during a goal kick.

– When taking a goal kick, where the target for the kick is very far down the field, the ball was travelling too fast.

– Players will no longer wait to take a throw in due to a keeper being out of position.



Made the following changes:

– EA has made changes to the Division Rivals pre-match flow in an effort to reduce the difficulty of some players finding a match.

Your opponent’s FUT Club Established Date will no longer be displayed.

Your opponent’s FUT Club name and Squad Name will no longer be displayed.

Your opponent’s online ID will no longer be displayed on the screen with one exception.

You will still be able to see your opponent’s online ID if you use the ‘List Members’ button, which we are working to remove in a future title update when available.



Addressed the following issues:

– The impact to a player’s attributes from Chemistry were not properly displaying in the Pause Menu of a FUT Online Match.

This was a purely visual issue with no impact to gameplay.

. The Squad Battles refresh timer was very rarely not counting down correctly for some players.

– The Daily Objectives refresh timer was very rarely not counting down correctly for some players.

– The latency bars in Division Rivals were not properly updating based on the latency to the dedicated game server location being used for the match.

– Sometimes the game was crashing at the start of a match in FUT Online Draft. (PC Only)

– The change to your Skill Rating was not being visually depicted as part of the end of the match flow in Division Rivals after a loss.

– Sometimes a player’s FUT Coin balance would display as 0 after being outbid on an Item on the FUT Transfer Market.

This was a visual issue only.

– Stability issue when rapidly pressing buttons on multiple controllers while on the Apply Consumable screen.

– Rarely, when viewing a Champions Channel replay, you would receive an error.



Addressed the following issues:

– Resolved some issues where the Pause Menu would not close, and would remain on the screen, after the countdown timer had reached 0.

– Sometimes, in Pro Clubs, your Virtual Pro would be playing the wrong position in a match.

This issue was only impacting certain positions when playing in certain formations.



Addressed the following issues:

– Sometimes the game would hang after checking the Mail Inbox immediately after the transfer window deadline day ended.

– Some Traits had a blank icon on the Attributes panel of the Squad HUB.

The Traits impacted by this were the Traits that were added to the Front End in the previous title update.

This issue was visual only.

– The Playmaker GTN Scouting Instruction no longer has the (CPU AI Only) tag on it.

This was a visual only issue caused by a Traits change in a previous title update.



Addressed the following issues:

– The EFL Championship trophy is now being presented in the final match of the EFL Championship Cup.



Addressed the following issues:

– Having more than 89 unlinked Kick Off Names was causing an error to appear when proceeding to the match selection screen.

– The wrong Favorite Team crest and name combination would be showing on the Kick Off tile if the active account was switched.

– If one player set themselves to ‘Ready’ on the Kit Selection Screen, while the other player backed out of the screen at the same time, the player who has set themselves to ‘Ready’ would no longer have any functionality on the Team Select screen.

– Rarely, Kick Off names that were not created by the player would appear in the list of available Kick Off names to select.



Addressed the following issues:

– The Chipped Penalty Trait no longer had any functionality in gameplay and will no longer display in the Front End.

This is a continuation of the changes that were made to traits in the previous title update.

– The Speed Dribbler Trait now correctly has the (CPU AI Only) tag.

This is a continuation of the changes that were made to traits in the previous title update.

– Some Traits were displaying as debug text for some players.



Addressed the following issues:

– Toggling between the ‘On’ and ‘Off’ settings for some FIFA Trainer options were causing other changes made to FIFA Trainer options to change.



Addressed the following issues:

– Audio corruption could be heard during matches. (PC Only)

– Updated the intro audio for DFB-Pokal.

– The away team in a UEFA Champions League group stage match was getting audio saying that they won the second match, even if they lost, if they had won the first group stage match.



Made the following changes:

– Your opponent in an Online match will no longer be able to skip your goal replays.

– Updates to a number of team kits.

– Updates to the Nike Black Cat boots.

– Updated the stadium art for the Sydbank Pokalen tournament.



Addressed the following issues:

– Rarely, keepers, after making a save, would warp into the net.

– Rarely, when the keeper was making a save close to the 18-yard line or the byline, they would perform a slow animation while getting up when it was not appropriate.

– Rarely, the keeper would start to dive in one direction to make a save, and would instead animate as diving in the other direction.

– Sometimes a player would remain suspended in the air for a prolonged period of time following a mid-air collision.

– The three character abbreviation for some teams was incorrect in some languages and has been corrected.

– The full team names for some teams were incorrect in some languages and have been corrected.

– The scoreboard in Olympiastadion had the crests assigned to the wrong scores.

– Collision issue with the team seating area in Otkritie Arena.

– Corrected an issue with the stadium art in Signal Iduna Park.

– Sometimes the crowd would be missing assets like flags or cell phones during crowd shots.

– Fixed issues with a number of team kits.

– Corrected the trophy displaying in the 3.Liga playoffs.

– Sometimes a trophy’s reflection was showing images of skill game assets.

– Sometimes the post-goal wipes in FIFA Ultimate Team would be an incorrect version.

– Some boots were clipping into the player’s socks and into the grass.



Playstation 4, XBox One and PC Origin



📅 RELEASE DATE

Fifa 19 title update 610/10/2018 (Wednesday)

Fifa 19 title update 610/10/2018 (Wednesday)

Fifa 19 title update 603/10/2018 (Wednesday)



⚙️ ADDED CONTENT & FEATURES



Addressed the following issues:

– The power bar for Set Piece Kicks in an Online Match was sometimes incorrectly going to 100% when the player had requested less power.

– Sometimes, when the player requests a regular (laces) shot, they will get an inside of the foot shot animation instead. This inside of the foot shot animation would usually result in the shot having less power.



Addressed the following issues:

– Some Traits that no longer had any functionality in gameplay were still displaying in the Front End.

– Some Traits that did have functionality in gameplay were not displaying in the Front End.

– Added (CPU AI Only) to the names of Traits that only have an effect on players when they are controlled by the CPU AI. A refresher on what we mean by “CPU AI”.

The CPU plays the game as you would, limited by the same input restrictions that a human player has. This means that the CPU team has an active player, just like you do, which we call the CPU AI-controlled player.

A CPU AI-controlled player exists in the following circumstances:

On a team with no human players. For example, the CPU-controlled team in Squad Battles.

On a team with human players who are all locked to specific players, that also has CPU teammates. For example, a Pro Clubs team, with less than 11 human players, with no “ANY” player.

A CPU AI-controlled player does not exist in the following circumstances: On a team with human players who are not locked to specific players. For example, a team in FUT Champions.



Addressed the following issues:

– In Rivals, some reward options contain four rewards but only three were displaying in the front end. This was a visual issue only, players selecting these rewards received all of the appropriate rewards.

– Trying to swap duplicate items from the New Items screen would sometimes cause an error message to appear and/or display an undefined Item image.

– FUT Coin balances were sometimes not visually updating properly when a player was outbid on an Item on the FUT Transfer Market. This was a visual issue only and had no impact on a player’s FUT Coin balance.

– Stability issue that would sometimes occur in FUT Single Player Seasons if the player had forfeited the previous match.

– Squad Building Challenge rewards that provided a FUT Item required logging in and out of FUT before you could claim them.

– Visual issue where a player would sometimes disappear during a pack opening walkout animation.

– Some walkout animations were causing the player to warp into place.

– The country graphic displayed in Squad Battles for a Squad from India were incorrect.

– The Rivals post-match Weekly Score summary was displaying oddly if the player’s Rank had changed while they were playing the previous match.



Addressed the following issues:

– Customization of Alex Hunter, was incorrectly displaying for some users.

– Updated the Mentor Selection screen.

– The Mentor Rating was not present in the training flow.

– ‘Play The Game’ was incorrectly triggered during the opening of The Journey.

– The ball went missing from Jim Hunter’s hands if he scored a hattrick during the opening of The Journey.

– Stability issue during the post-match highlights following a match with Kim Hunter in Chapter 2.

– Stability issue when switching to Kim Hunter at the start of Chapter 4.

– Stability issue after completing a training drill with Kim Hunter.

– Purchasing the Weak Foot Trait for Kim Hunter was defaulting her Weak Foot rating to three stars.

– Getting a red card in Danny Williams’ first match was still allowing him to be a sub in the second.

– If Danny Williams got two yellow cards in his first match he was banned for more than 1 game.

– One of Danny Williams’ teammates was missing his body during cutscene.

– The Matches Played stat for Alex Hunter and Danny Williams was sometimes inaccurate.

– Sometimes Danny would be put into the starting lineup even when he had a Late Sub rating.

– The rival icon is missing in a match where Alex Hunter is playing Danny Williams.



Addressed the following issues:

– Attempting to play a Pro Clubs Friendly match after playing a Co-Op Seasons match would result in one player from your team being unable to proceed into the Pro Clubs match.

– Attempting to play an Online Seasons or Online Friendlies match, after playing a Pro Clubs Friendly match, would result in a Squad Mismatch error.

– Pro Clubs Friendly matches were showing the end of match flow screens from a Pro Club League match. This was a purely visual issue.

– Incorrect player model displays briefly in the Practice Arena before a Pro Clubs match.

– Brief image of a stadium was displaying when exiting a Pro Clubs Drop In match.

– Stability issue in Pro Clubs after swapping controllers multiple times.



Addressed the following issues:

– When playing as a team that qualifies for either UEFA Champions League or UEFA Europa League through the playoffs, the championship match was scheduled on the same day as the final league match. This fix will not affect existing save files.

– Removed the following traits from the list of Player Career traits as they no longer had an in-game function:

Driven Pass

Acrobatic Clearance

Diving Header

Fancy Flicks

GK Up For Corners

– In Player Career, some incorrect Accomplishments were displaying after playing the first match of your career.

– Certain player swap transfers were being rejected due to incorrect budget calculations.

– The Block Offers option was not appearing in some situations.

– News was not properly displaying when a player is acquired in a transfer that included a player swap.

– News articles for Player Of The Month Awards were displaying the incorrect month.

– Visual customizations to Alex Hunter and Danny Williams were not being properly displayed during negotiation scenes in Career Mode.

– Petr Cech was wearing his helmet during negotiation scenes. He now wears a tie.



Addressed the following issues:

– Stability issue in the Team Management screens when playing in Arabic.

– Sometimes, when making a complicated series of squad changes in the Team Management screens, the wrong players were get substituted off.

– Sometimes, when making a complicated series of squad changes in the Team Management screens, you are unable to back out of the screens.

– Reduced the number of tutorial screens present in the Kick Off tutorial.



Addressed the following issues:

– A player’s individual Attributes were not properly loading into the first attempt at a Skill Game. This only impacted Skill Games, and could be resolved by restarting or retrying the Skill Game.



Addressed the following issues:

– The wrong portion of the UEFA Champions League anthem was playing during player lineups at the start of a UEFA Champions League match.

– Missing audio for UEFA Champions League matches in some stadiums.

– Wrong audio playing during the warm up scenes of a UEFA Champions League match.

– Incorrect audio playing at the end of a UEFA Champions League Group Stage match if you win the second match after losing the first.

– Wrong audio sometimes playing when scoring a volley goal off of a cross.

– Audio saying that a shot was well off target when it didn’t miss by much.

– An issue with the audio that played before a Manchester Derby match.

– Chinese Super League team names were not being mentioned in intro audio.

– Missing audio in The Journey for Kim Hunter.

– Missing audio in The Journey for Alex Hunter.

– Wrong audio in The Journey for Danny Williams during the pre-season tournament.

– Player To Watch audio sometimes not playing despite the overlay showing.

– Audio incorrectly playing in an 11 v 11 training match and a penalty is given.



Made the following changes:

– Added audio banter regarding the previous FIFA World Cup.

– Added audio banter for a number of teams.

– Added audio banter for a number of stadiums.

– Added audio banter for a number of team matchups.

– Adjusted the sound effects that play during negotiation scenes in Career Mode.

– Tuned the audio that plays after a goal to provide more unique audio.

– Tuned the audio that plays during FUT Pack opening animations.



Addressed the following issues:

– Neymar’s name was incorrectly displaying as “Jr” on some screens.

– Corrected some instances of kit clashing involving the referee.

– Post goal replays were not showing the full scoring sequence.

– An issue where the ball was rarely warping around the pitch after kickoff.

– Free agents were not wearing the proper Free Agent kit when viewed in Edit Teams.

– Incorrect team crests were displaying on the player benches in RCDE Stadium.

– Updates to the kits worn by players in some of the TIFO displays in stadium.

– Graphical corruption of the English Football League Championship badge when displayed on a kit in game.

– Graphical corruption of the English Football League Championship trophy when displayed in game.

– TIFOs were appearing on the wrong side of the stadium for some teams.

– Liga NOS team Os Belenenses was being displayed as just Belenenses. Updates were also made to the team crest and to the banners and flags that display in stadium.

– Buenos Aires was defaulting to the incorrect stadium.

– Sometimes the card or injury drop down notifications were not triggering following a card or injury.

– Long player names were missing or cutoff in the match details overlay of an FA Cup match.

– The penalties scoreboard didn’t show the team’s kit colors when playing an English Premier League match.

– Sometimes the match details overlay was displaying too briefly at half-time and at the end of the match.

– Aggregate score was missing from the score clocks for the LaLiga, English Premier League and Bundesliga overlay packages.

– The penalties results were missing from the match details overlay when playing a match in MLS.

– The league table dropdown was only showing the top team’s point totals in a LaLiga match.

– The default Skill Games camera was sometimes clipping through the fence.

– The camera angles used for a woman’s match were incorrect during the player line up shots.

– The camera was sometimes being obstructed in a number of stadiums.

– Resolved clipping issues in a number of stadiums.

– Placeholder text was present on some ad boards.

– The Bundesliga 2 logo was appearing during a substitution in a Bundesliga match.



Made the following changes:

– Added UEFA Super Cup overlay package to the game.

– Added a new goal celebration for Jesse Lingard. To do the celebration, play as Jesse Lingard, and after scoring a goal, run to the cameras.

– Updates to some of the ad boards displayed in stadium.



📅 RELEASE DATE

27/09/2018 (Wednesday)



⚙️ ADDED CONTENT & FEATURES



Made the following changes:

– You will now see which of the Players you already have in your FUT Club when you are selecting your Player Items in a Player Picks.



Addressed the following issues:

– Unable to scroll through all the Player Items available for selection in a Player Picks when using iPhone 6.

– When claiming FUT Division Rivals rewards, if you were receiving more than 2 rewards, you would be unable to scroll down through the list.

– Sometimes being unable to continue to page through your Player Items in My Club.

– Sometimes the main panel was compressed to the left of the screen when performing some actions.

– Tilting a mobile device was not appropriately adjusting the view when viewing the Web App.

– Dynamic Messages were not properly filling their space.

– An error message was appearing if you tried to send a Player Item to your Active Squad after completing a Squad Building Challenge using a player from your Active Squad.

– The GK Basic Chemistry Style was mislabeled as Basic.

– Graphical overlap of the Requirements text on the Squad Building Challenge screen.

– Graphical corruption of the borders of certain buttons when you pressed them.

– Chemistry Style arrows not displaying as Green when using the apps in Arabic.

– Being able to scroll up and down on the Chemistry Style stats when playing in Arabic.


Addressed the following issues:

– The Chipped Penalty Trait no longer had any functionality in gameplay and will no longer display in the Front End.

This is a continuation of the changes that were made to traits in the previous title update.

– The Speed Dribbler Trait now correctly has the (CPU AI Only) tag.

This is a continuation of the changes that were made to traits in the previous title update.

– Some Traits were displaying as debug text for some players. Fifa 19 title update 6

CAREER MODE

Addressed the following issues:

EA Sports ha rilasciato un nuovo Aggiornamento di Fifa 19. La patch, già disponibile dal 06 dicembre per la versione PC, è arrivata martedì 11 dicembre anche su Xbox One e Ps4



Ecco di seguito le note di rilascio con tutte le novità!



L’ultimo aggiornamento di FIFA 19 è adesso disponibile su PC ed è in arrivo su console (La prossima settimana, ndr)



Apportate le seguenti modifiche:




    Modificata l’efficacia dei tiri di precisione al volo in cui la velocità laterale della palla è molto alta. Abbiamo aumentato la probabilità di sbagliare queste conclusioni per ridurne precisioni, potenza ed effetto. Abbiamo anche ridotto l’effetto dell’attributo finalizzazione nel limitare la possibilità di sbagliare queste conclusioni La velocità laterale della palla, in questo caso, è la differenza in gradi tra l’angolo di arrivo del pallone rispetto al giocatore, confrontato con l’angolo di uscita del piede del giocatore durante il tiro L’angolo di uscita non è il il bersaglio del tiro, ma l’angolo con cui il pallone si allontana dal piede del giocatore




    Le principali conseguenze di quanto appena detto si notano quando la differenza fra l’angolo di arrivo e quello di uscita del pallone è di 90 o di 270 gradi, dove 0 gradi è l’angolo in cui la palla si allontana dal piede durante il tiro. L’impatto di questa modifica passa dal più basso al più alto con queste angolazioni, dove 0 gradi è l’angolo in cui la palla si allontana dal piede durante il tiro:
      Da 0 gradi (più basso) a 90 gradi (più alto) Da 180 gradi (più basso) a 90 gradi (più alto) Da 180 gradi (più basso) a 270 gradi (più alto) Da 0 gradi (più basso) a 270 gradi (più alto)

    PRIMA DELLA PATCH




    Ridotte le probabilità che una rimessa dal fondo giocata verso un giocatore non raggiunga il bersaglio Durante le rimesse dal fono i difensori centrali sono più vicini fra loro Durante le rimesse dal fondo, quando una palla è contesa da un difensore ed un attaccante abbiamo aumentato le probabilità che il difensore raggiunga il punto d’impatto del pallone La palla ora resterà più incollata al piede del giocatore durante la mossa di abilità elastico.



Risolti i seguenti problemi




    Nelle partite in cui l’utente controlla un solo giocatore, durante i calci d’angolo, era possibile spostare la palla dal punto di battuta correndo verso l’angolo e premendo la croce direzionale per eseguire una reazione dell’utente Una situazione che permetteva all’attaccante di travolgere il portiere avversario in possesso della palla, facendolo cadere in porta e provocando un autogol Ora nella medesima situazione viene fischiato il fallo



Risolti i seguenti problemi




    Visualizzando la scheda dei Ruoli nella schermata gestione squadra all’interno del menù di pausa durante una modalità FUT offline, come Squad Battles, viene ora mostrato l’impatto dell’intesa sugli attributi del giocatore Visualizzando la scheda dei ruoli nella schermata gestione squadra, prima della partita in tutte le modalità di FUT, vengono ora mostrati correttamente gli attributi del giocatore A volte gli utenti potevano aggiungere sia un oggetto sperimentale che uno normale per lo stesso calciatore in una SBC, facendo apparire un messaggio di errore



Modalità Online



Risolti i seguenti problemi




    La schermata di progressione post partita del pro club non visualizzava sempre in maniera corretta la variazione dell’overall ed i progressi. Si trattava solo di un problema grafico.





Grafica/ Presentazione



Apportati i seguenti cambiamenti




    Aggiunti 5 nuovi modelli di scarpe per personalizzare il giocatore in Pro Clubs e nella carriera allenatore Aggiornati le foto di 26 calciatori Rimosse le foto di 25 calciatori Aggiornamenti di alcuni dettagli su divise, stemmi e striscioni



Risolti i seguenti problemi




    A volte dopo essere usciti da una partita, sullo sfondo, apparivano i modelli dei giocatori A volte dopo essere usciti da una partita, sullo sfondo, appariva un riquadro bianco Corretto il nome completo di certe squadre in alcune lingue Corretta l’abbreviazione di tre caratteri di certe squadre in alcune lingue Rimosso il trattino dal nome della squadra Zulte Waregem



Grazie a tutti per i vostri suggerimenti. Continueremo a fornire ulteriori informazioni e aggiornamenti su FIFA 19 nel corso della stagione se e quando disponibili


EA Sports ha rilasciato un nuovo Aggiornamento di Fifa 19. La patch, già disponibile dal 06 dicembre per la versione PC, è arrivata martedì 11 dicembre anche su Xbox One e Ps4
    Nelle partite in cui l’utente controlla un solo giocatore, durante i calci d’angolo, era possibile spostare la palla dal punto di battuta correndo verso l’angolo e premendo la croce direzionale per eseguire una reazione dell’utente Una situazione che permetteva all’attaccante di travolgere il portiere avversario in possesso della palla, facendolo cadere in porta e provocando un autogol Ora nella medesima situazione viene fischiato il fallo

Регулярные публикации новостей об игре.

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